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The Cinema 4D Community Interview

soapy's gallery

It's a bit late but here we are with our latest Community Interview. This time we take a look into the soul of soapy and his view on plastic toys, violence and art.


Where are you from and where are you living today?
Born, raised and living in Calgary, Canada. I escaped for about 5 years and lived in Victoria and Vancouver but a job offer pulled me back.

How old are you?
41.

What can you see from where you sit now?
The window in my office looks out on some trees, houses and a patch of sky. Nice fall colours today. Plus there is a lot of junk on and around my desk.

Coffee, tea or something stronger?
Sure.

What was your first ever interest/experience in 3D/CG?
Back in 1986 I think it was, I took a computer course at the University of Victoria and they had a bunch of Macs in the lab there. Some of the geeks gave me some programs for making 'art'. There was Mac paint and I think superpaint and there was a 3D program called super 3D, maybe? I made a few things with those programs and in about 3 days realized that computers weren't ready to make art yet. So I forgot about computers until I came back to Calgary and started working and got a computer in 1994. I saw Bryce 1 in a magazine and ordered it, then later came Poser 1 and I got that. So I made lots of shiny balls and checkered floors. For a couple years I made a cartoon series with Poser and Bryce, it was called Psyclones. There were about 30 images that came out of that. Billy was born out of this cartoon series.

Do you use Cinema 4D as a hobby, for learning, or for pro work?
Hobby. I have BFA in visual arts from UVIC, but I work full time outside the arts. At some point I want to mount a show of prints made in Cinema. My job provides me well enough that I don't have to try and make it a commercial endeaver. That allows me to do anything I want with the art. My main goal at the moment is to get together a big enough body of good looking work to mount a print show at some point.

When and why did you decide to make Cinema your weapon of creative choice?
Right around the time of Cinema v7. I had tried out Lightwave but the interface seemed crazy. There was not too much else really good for Mac at that time. Maya came to Mac a little later.

What other 3D software have you used/still use, and why?
Occasionally I use Terragen and the Cinema plug-in for it, Terra.

Which Cinema 4D version do you use currently?
9.1 the 9.5 upgrade is in the mail... wha hoo!

Which platform do you use/prefer - Mac or PC?
Mac at home, windows at work for buisness, I haven't been able to talk them into going Mac yet.

Any particular reason for your platform choice?
I started out on Mac and have gotten really comfortable with it. It is pretty much bulletproof.

CRT or LCD and why?
I have an Apple 20 inch Cinema display and an old 17 inch Sony. The Sony has always had very accurate colour so I have used it for checking that.

Default scheme and layout or custom?
Default with one extra palate for extra tool and object icons.

What's your favourite model/image you have ever created and why?
I guess I would have to say the Perseus image. It just came together really well thematically and pictorially. That image was based on a painting by Max Beckman about the Perseus myth, but I think it still holds its own with all that baggage. And even though I have gotten technically a lot better since then, the picture has grown on me a lot. It printed really well too.

Besides yourself, do you have a favourite Cinema 4D artist that you admire or are inspired by?
Shakes, 3DE, robotalk, strata.

What gets you inspired and when? Are you a night person or a day person?
I am a vampire, I do all my work at night. I am trying to change that but old habits die hard. My muse tends to visit in the evening. Lately I think my biggest inspiration has come from Max Beckman, I just dig those old paintings. I surf a lot too, looking at 3D art and 2D digital art. I also use Google and sometimes eBay to surf for images of various things to use as research in my 3D. I like to type a random word into Google images and see what comes up.

Tell us about your (very) unique style! Where does this style come from and how did you arrive at it?
When I started working in Cinema I decided that I would concentrate on still life. Hard shiny stuff is the easiest thing to do in 3D so still life objects were a good place to start. A big part of the struggle for me is just making the stuff look good but I decided that I wanted to try and do realism as best I could. The realism brings in a wider audience, people relate to it more easily. Which I hope can help a bit since my stuff tends to be really niche work. I guess only a pretty limited sensibility can appreciate what it is about. Also I am trying to master the ability to make realistic looking but totally imaginary toys. I have limited hours and I sort of feel like I am just getting started in 3D even though I have been at it a long time.

Who is Billy and what’s really going on in that basement of his?
Billy is that kid who lives down the street and burned down the community hall.
I havent got a clue what is going on in his basement, I have only ever seen one wall and a patch of floor. I think some bad things will be coming out of that basement pretty soon, he has been behaving himself and the pressure is building. I suppose Billy is my artistic alter ego and my excuse for every inanity that I put out. If something goes wrong it is Billy's fault.

Why toys?
Toys are cool! Everything in life can be played out in toys. There is a toy for everything. It is amazing that there is this whole explosion of toy making going on right now, pick up Juxtapose magazine sometime and check all the crazy freaky toys available now. Plus I like the idea of using toys to illustrate deeper themes. Ideally I want to create a seemingly innocent image of toys that harbors a more profound story line. Of course it doesn't always work out that way and sometimes it is just about having fun. I love it when I can fool people into totally getting wrapped up into the story that is playing out and still maintain the look of a static still life tableau of a toy arrangement. They are just toys on a floor right? That is why I always like to add some everyday elements like rocks or tools, in order to ground it in that other reality. When I flip through my gallery some of the images are very much about still life and others cross the line into theatre. I wish I was technically better and able to produce more realistic images to better ground the toys in a rational reality. The mind will always build the story.

Very often your images contain elements of violence and just as often it’s accompanied by a touch of bizarre humour. Any thoughts behind this?
The world is about competition, confrontation and conflict and the violence in the images is just a signifier for this. Plus I like the straight up shock power that a little blood brings. It also ties in with the juvenile manner under which I operate. With all the violence and fear mongering out there picturing it is also my way of exorcising it.

Someone once said that ”soapy is an acquired taste”. Just like whisky it takes a certain amount of time to really appreciate the stuff. Do you ever start out a project with a certain reaction in mind or do you leave that bit completely to the viewer?
Sometimes I just try and make the most crazy, insane image I can. I guess it started out as a reaction to all the normal kinds of art you always see. For a while I was doing these acrylic paintings that were designed to be anti- aesthetic and ugly, I tried really hard to make the ugliest, anti-art, anti-design paintings possible. The irony was that the harder I tried the more elegant the paintings became, well to my eye anyways. But I came to really enjoy the idea of intentionally getting very reactionary about my aesthetic approach.

With the 3D work I started out on a whim doing really juvenile stuff and just continued along those lines. So sometimes it is about just making really dumb or violent images like a teenager might. Most 3D is about realism these days and while I think that in and of itself is a cheesy thing to do, 3D can take you anywhere you want to go why limit yourself to reality? But I embraced realism since it still tends to fly in the face of most serious art criticism these days and I guess I secretly like it...

Another genre I tend to like is kitsch. While I havn't really done any thing super kitschy I wouldn't be shy if something comes along. But in spite of these leanings my intention is not to play tricks on the viewer or fling mud in their eye, it is more an attack on the art establishment and just my working method. A way of building things that I hope will turn out cool. Sometimes people try to call bullshit, like as if an image is a bunch of meaningless pap, they could be right, but I always have an explanation or back story. Even with all the games in the beginning stages a narrative usually develops along with the image. So when they try and call me out I always have something to say. But then I admit that is another game of semiotic hogwash. Anything can symbolize anything. A lot of the times my signifiers are pretty personal and decoding the images according to my designs is fairly impossible. But then one of my goals is to make images that have a lasting effect, that is, I want them to have multiple interpretations dependent on the viewer. Sometimes even what a picture means to me can change over time. I try not to build one-liner pictures although I have done a few. Of course sometimes a good joke is called for. A lot of times I am poking fun at one thing or another, even in the context of a darker theme. I keep a list of ideas for images and a lot of those are straight up one liners but quite often as I work on one of those it develops into something else or births new ideas in the process.

I said earlier that I consider my work a hobby but it isn't exactly like that, but thinking that way allows me to make the craziest stuff I want. My art making practice is more of an obsession than a recreation. I always feel like that elusive masterpiece is just around the corner. The next image will be the one! Then sometimes I think 'oh shit nobody will ever like this crap'. But then I keep moving and it doesn't matter. I have to please myself not some perceived audience. So I try and make stuff I can look at and enjoy. I think I could probably do pretty well at making mainstream wow wee art and get more kudos, but ah, no. Or I could soften up, I change my taste in art every ten minutes anyway. Maybe sometime down the road I will try to make the work more audience friendly who knows? I run this internal conflict through my mind fairly often, I guess it goes with the reactionary modus operandi I am following at the moment.

Of all your character's, do you have a favourite??
Rubberman. I like the blank stare he has, really good for the villain. Technically he is not a very good model but I am more interested in the story I guess and he has had lots of fun milage. Oops, I forgot about Billy of course. Billy... how could I forget him? He has been around since the very beginning of my 3D work and has gone through 3 revisions in poser. Now that he is behind the camera calling the shots I can't decide whether or not to model out Billy in Cinema. Billy has been the unseen overlord entity since I started in Cinema

Any favourite C4D trick you would like to share?
I am so technically inept I am embarrassed to try and answer this one. I tend to do everything the hard way. Thats why I hang around here and try to pick up good tricks.

List your 10 favourite C4D tools you couldn't do without and give a brief explanation why on each please.

  • BodyPaint multi-brushes - how sweet is it to paint to multiple channels and multiple models at once! Awesome for painting things like chipped paint in one motion. It has never been easier to splatter blood all over the place...
  • BodyPaint UV mapping tools - pretty easy for unwrapping objects once you get the hang of it.
  • Bones - even though I don't do animation I put bones in most of my characters. They work great for posing and even as an modeling aid.
  • Extrude - everything gets extruded at some point doesn't it?
  • Knife Tool - it rocks since they put in the loop cuts etc.
  • Loop Selection
  • Sub Poly Displacement - if you set it up right it isn't too much of a speed hit but can create some really nice surfaces.
  • HyperNURBS
  • Bridge Tool

What features would you like to see added to future versions of Cinema 4D?
Just because I love BodyPaint so much I would like to see continued improvement in that module. I think that good textures are half the battle.

Given the time, what aspect of Cinema (and related modules) do you feel you'd like to learn/perfect next?
I just ordered Hair and the 9.5 upgrade so I will be trying out Hair and the new Sky making thing. Plus I want to get better at making procedural textures, that is a deep area I haven't really started to touch yet.

What Cinema 4D related forums/communities do you frequent/recommend?
Renderosity and CGTalk.

What advice would you give to someone thinking of learning/buying high end 3D software and the choices they could make?
Get Cinema, duh...

Tell us something cool/interesting that you have done with Cinema!?
I did a shiny ball hovering over a checkered floor that was bitchin! But my hard-drive crashed and I lost the file...

Tell us something funny!?
I know that the minute I email this interview off I am going to think of something really funny but right now I feel like a dolt.

Any closing thoughts, comments or tips!?
Never pet burning dog, and don't fry bacon naked.

Big thanks to Cartesius and Kromekat for doing such a great job here at Renderosity Cinema forum. [Thanks! - Cartesius & Kromekat]

On behalf of the Render
osity Cinema 4D community, we'd like to thank you for answering these questions, and sharing your thoughts with us!
Thank you!