Tips & Tricks Forum


The Cinema 4D Community Interview

Rui Batista's website

Time for another Community Interview and this time we go outside Renderosity to speak with Rui "Mac" Batista, a guy who's always ready to help a fellow C4D'er in need, who has written several useful plugins and who recently became a father. Read on to learn more :)


Where are you from and where are you living today?
I'm from Portugal and it is also where I presently live, in a city called Setubal, not far (around 40 km) from the capital, Lisbon.

How old are you?
I'm 33 years old.

Do you use Cinema as a hobby, for learning, or for pro work?
All of them actually. As a hobby, in my (little) spare time. For learning, as I usually do some experiments and I also give classes. And, of course, for pro work, at the agency I work for.

What can you see from where you sit now?
I can see the wall in front of my bed because I'm at home with my laptop, on a birth license, because my first son was born just a couple of weeks ago :-)

If I move my head a bit I can also see some buildings and a little mountain range through the window and a tv set tuned to Discovery Channel.

Coffee, Tea or something stronger?
I like them both but I don't have the daily ritual of drinking any of them. I do prefer water, milk, juice and sodas.

Which Cinema 4D version do you use currently?
Release 9. But I still do most of my work on 8.503.

Which platform do you use/prefer - Mac or PC?
A Mac!!! Always!! The more I (try to) use PCs, the more I love Macs ;-)

Any particular reason for your platform choice?
I started out with PCs. A few years later I discovered Macs. I fell inlove. They are so much more intuitive, nicer to work with and fit much better with artistic minds. And they are waaaaaay more good looking.

CRT or LCD and why?
Well, I use mainly my laptop. So, that reduces the choice to LCD ;-)

I do love the more accurate colors that I can achieve with a properly calibrated CRT. But my eyes are not what they used to be and now I prefer a flicker free, good-contrast, and exquisite color (almost as good as a CRT) of a Mac Cinema Display. So, LCD is my choice now.

Default scheme and layout or custom?
I love the Maja scheme. And a custom layout, of course. Not much different from the original one but it suits my needs much better.

What was your first ever interest/experience in 3D/CG?
Oh, that goes way back. First, I must say that I started drawing when I was only 2 years old, so I have been a "graphic" person from a very early age :-)

Then, at the age of 14, I got my first computer (a Sinclar ZX Spectrum 48K) and I never liked playing games with it very much. I preferred to create stuff, programming. So, some of my first programs had to do with graphics, of course. It was not much later that I started doing 3D stuff too. I bought a few books on three-dimensional programming and did some 3D wireframe experiments.

When and why did you decide to make Cinema your weapon of creative choice?
I used many applications before. 3D Studio (still in DOS), Swivel 3D, ModelShop, Strata Studio Pro, Ray Dream Designer, Lightwave, Amapi, etc. One day, I tried a demo version of Cinema 4D 5.3 that came with a CD on Computer Arts magazine. It was amazing!! So much easier than all others and the end results were incredible. So, my choice was made.

What other 3D software have you used/still use?
As I said before I used many other 3D software. Now I only use Cinema 4D. I have a demo of Lightwave 7 here but I can't do much with it. It is very powerful but so much more complicated than good'old Cinema 4D. I also got a demo of ZBrush and it looks promising. I want to learn Maya too. Its a shame that it is so complex.

What's your favourite model/image you have ever created and why?
I don't have ONE favorite model. I do like some for some special reasons, but all different. But if I had to choose one, I would say my old "caterpillar" image. It was a very "successful" image and I had lots of fun doing it. Then, probably, my "fish tank" image or my "Tag Auer" image.

You have released some very useful plugins, like SpeeDisplay, Aligner, CMYK, CalcSize to name a few. Do you have any plans for future R9
specific plugins?

Well, not exactly specific because, for that, COFFEE would have to evolve. Since I'm not a true programmer, I don't program in C++ (so, I will not invest in a compiler) and I'm waiting for a COFFEE update since version 6.3.

But all my plug-ins work fine in R9 :-) I have plans for a few more plug-ins in the future but they are not R9 specific.

While browsing through your plugins I get a feeling that they are aimed very much for designers and illustrators. Is that correct?
Yes, because... guess what... I'm a designer and illustrator ;-) My plug-ins were all, at first, tools that I needed. After creating the basic tool to help me out, I added a few more touches and then made them public.

You are writing a book for Cinema 4D. Tell us about it - how did you get the idea for it? What versions will you cover? Is it basic, intermediate or advanced? When will it be published?
It is a tremendous shame that I haven't finished it yet :-( The problem is that I have almost no time to write it fluently. Ever since I realized it would be a long run project I adjusted the focus of the book, and this is how it will be: it is aimed at intermediate/advanced users. It covers no specific version because it shows how to do stuff in a very generic way. If something requires a specific version or module, it is stated at the beginning. It is mainly a book about tricks, tips, methods, and explanations on why/how things happen and how to take advantage of that.

You are one of the most helpful persons on the whole Cinema 4D scene (you even have a form for submitting questions on your site) but you can be pretty hard on those who haven't bothered to check the manual, so tell us once and for all: Why should we read the manual?
Well... I'm a firm believer of the idea that if we don't help ourselves we are not worthy of being helped by others. I'm the first helping out people who are stuck between a rock and a hard place, when doing 3D stuff. But when people ask stuff whose answer is at their reach, that only shows laziness. I know that manuals (specially bulky ones) are not as pleasant to read as a novel. But people must realize that 3D software is a pretty complex piece of software and that REQUIRES reading the manual. At least, browsing it. This way, even if they didn't fully read it, when they get stuck they will remember: Mmmmm, I believe I saw something like that in the manual... lets check it out. People usually state that they ask questions on the forums because they are in a hurry. Well, searching the manual takes 5-10 minutes at most. A question on a forum can take as much as a day to get answered, if ever.

Now, I like reading manuals because I like to be creative. I hate to have my creative process interrupted by a simple doubt. So, I read the whole manual and do lots of experiments and, when I need to do something more complex, at least I know how it is supposed to be done.

Besides yourself, do you have a favourite Cinema 4D (or other if you would prefer) artist that you admire or are inspired by?
I admire very much the modeling and texturing of all Pupi's images. And Carles Piles also. They are very talented artists.

List your 10 favourite C4D tools you couldn't do without (can include modules and 3rd party plugins) and give a brief explanation why on each please.

  • Magnet!! - wonderful way to model and adjust splines. Fast and intuitive.
  • HyperNURBS - I love to model with HyperNURBS. I believe that 80% of all my modeling includes HN.
  • DiTools - one of the best set of tools I ever worked with.
  • MeshSurgery - amazing set of modeling tools. Even has stuff that R9 still lacks.
  • DPack - lots of little gems in there. A very balanced set of tools.
  • MSA [Multiple Spline Attach] - couldn't really live without it. It can do lots more than what is apparent at first sight.
  • SniperPro - Once you try it out, your hooked. Should be part of Cinema4D core.
  • Find&Replace - It is really a tremendous tool, if I may say so myself ;-) I use it a lot!!
  • Aligner - I also use this a lot. That is why I made it ;-)
  • CalcSize - I use this tool more times that anyone could ever imagine. Well, it was my first plug-in and it has served its purpose until now :-)

What features would you like to see added to future versions of Cinema 4D?
First, and I hope people from Maxon will read this, an really major COFFEE upgrade!!

A better motion blur. Something like a fast raytraced motion blur, not the half baked vector motion blur or the slow Scene Motion Blur we have now.

A new Dynamics module. Something not as accurate but way faster and simpler. We don't need "scientific accurate" dynamics, we need FAST, GOOD-LOOKING dynamics.

Simpler and more powerful character animation tools. We should get some "inspiration" from Maya or Softimage. That would include some improvements on the timeline too.

Oh, speaking of timeline, a faster timeline and, specially, a faster F-Curve editor.

HDRI output and a HDRI image editor that would allow us to tweak exposure after render.

And, finally, a good implementation of hardware render. Recent graphic cards allow almost photorealistic render at several frames per second. I would love to be able to have that in Cinema4D.

Given the time, what aspect of Cinema (and related modules) do you feel you'd like to learn/perfect next?
I would like to explore Mocca and Thinking Particles a bit more. But I'm waiting for Mocca to evolve a bit more ;-)

What Cinema 4D related forums/communities do you frequent/recommend?
Postforum.com - it was the first one I attended to. I can't even recall how many years have passed, now. It is nice forum. Some occasional "wars" because it is not moderated. But we can find lots of information there and it is attended by lots of power-users.

3D Attack - a great forum. Lots of great users in there and everyone is treated equally and fairly: beginners and veterans. It is very well moderated and it has a tremendous e-zine.

For portuguese audiences (I'm portuguese and there may be some portuguese reading this ;-) there is http://www.3donline.com.pt . It is a very nice forum with lots of great users. A very nice gathering place for graphic artists, not only 3D artists.

What advice would you give to someone thinking of learning/buying high end 3D software and the choices they could make?
No matter what application you buy, READ THE MANUAL!! (everyone was expecting this and I couldn't fail on those people ;-)

But, really, do read the manual. It is the best way to gather "concentrated" information in the shortest amount of time.

About what application to choose, everything depends on personal preference, type of work that will be done and money availability. After testing out the major contenders, 3D Studio Max, Lightwave and Cinema4D (I leave out Maya and Softimage because I consider those in the big-league) I found out that Cinema 4D is the easiest of them all and just as powerful. I know that what matters is not the tool, but the artist itself but, if you are an artist, you can create more, in less time, with less effort with Cinema 4D.

Tell us something cool/interesting that you have done with Cinema!?
A great campaign where I used Cinema4D was the Peugeot campaign about Mars. The image I came up with was this. Before settling on Mars, we started out with the moon but it was dropped because another brand had already used that idea.

I also love each and every photorealistic render I did so far. They were great exercises and I learned a lot with each and every one of them. A particular case was the image of the fish tank because it opened many doors for me and allowed me to meet many people. Also, it was a joy and a challenge to create.

Tell us something funny!?
There is a sentence I find funny because it is true and it is also a paradigm (and I find all paradigms funny :-)

Our brain is so complex that, if it were simple enough for us to unders
tand how it works, we would be so basic that we wouldn't understand it anyway.

Any closing thoughts, comments or tips!?
We, the ones that work with 3D, are a special kind of artist. We don't paint or draw with our hands. We paint with our brains. What we do reflects the way we interpret and understand the world around us. We are mini-Gods that reconstruct the world at a smaller scale. For that we need to know concepts like the way light behaves and interacts, how physical characteristics of surfaces influence the way that surfaces look, how the structures of surfaces are created and how they interact with adjacent structures, how motion happens and what forces are at play to create motion. To do that well, we must observe, observe and observe. Then interpret and cross-reference what we observed. We are like 21st century neo-rennaissance men (and women ;-), so we should be proud of that and take advantage of that too. We (should) see the world in a completely different way. After all, we are like all artist before us but we have the gift of being able to recreate things in a much more "realistic" way.

Reading manuals will not give us anything of what I said just now, but will allow us to understand the tools at our disposal to be able to use all that we gathered by observing the world around us.

So, my final tips are: observe, gather knowledge, experiment, read a lot (not only the manual). And, above all, have fun creating!! :-)


On behalf of the Renderosity Cinema 4D community, we'd like to thank you for answering these questions, and sharing your thoughts with us!
Thank you!