Tips & Tricks Forum


The Cinema 4D Community Interview

Per-Anders Edwards' homepage

'Tis that time of the month and the interview this time is with one of the guys behind The Third Party and the amazing Mesh Surgery and Storm Tracer plugins, Per-Anders "mdme_sadie" Edwards!


Where are you from and where are you living today?
I was born in Sweden in a small town called Sodertelje, grew up in England in a small town called London, and now live in America in the village of San Francisco.

How old are you?
28 years young


What can you see from where you sit now?
Dawn sunlight on the opposite 60’s high rise building, cats asleep! I feel like I’m in Rear Window!


Coffee, tea or something stronger?
C++ All the time


What was your first ever interest/experience in 3D/CG?
I really can’t remember what first interested me in it, it’s just been something I’ve always loved whenever I saw it. At first you would only see it in science museums or very rarely on TV, little examples of what must have been either procedural animation or painstaking text input, oh and of course Tron, The Last Starfighter, Star Trek genesis effect stuff was obviously impressive to a young lad growing up during the 80’s. My first experience with 3D/cg was probably using the Amiga, with magazine coverdisk demos of things like Real3D and Imagine, though that was just playing around, like any kid would, I really only picked up 3D again properly about 2 years ago.


Do you use Cinema 4D as a hobby, for learning, or for pro work?
All three.


When and why did you decide to make Cinema your weapon of creative choice?
A little under two years ago, I’d tried Max, and Lightwave, and even Carrara, then I tried Cinema 4D and I found I was getting results much faster in it (always a good incentive for a learner).


What other 3D software have you used/still use, and why?
Real3d, Imagine, Bryce, Extreme 3D, Strata, 3D Max, Infini-D, Carrara, SketchUP!, Lightwave, Maya, XSI, Houdini, Wings, Blender... I wouldn’t say I’ve used all of these at any particular level, apart from the high end stuff, mostly it’s been one long learning experience.


Which Cinema 4D version do you use currently?
R9.


Which platform do you use/prefer - Mac or PC?
I use both for different things. For 3D and development the PC, for 2D/Video/Compositing/Audio the Mac.


Any particular reason for your platform choice?
The PC has better OGL, the Mac is a better dsp.


CRT or LCD and why?
Dual Dell 2001fp LCD’s.

Default scheme and layout or custom?
Custom Scheme and Layout, the Scheme I use is actually Xstacy 2, and was meant to be released with Storm Tracer and Xstacy::Elements, but I never got around to it, maybe I’ll zip the folders up and upload it sometime soon.


What's your favourite model/image you have ever created and why?
That’s a hard one. I suppose not an image, but a sequence, and that would be the new Storm Tracer reel. I had quite a bit of fun putting it all together, generating several of the scene files (I gave myself a time limit of one day per shot including rendering), writing the music, editing all the bits from myself, Paul and the beta testers together and so on. It was a rewarding experience and I’m quite pleased with the end result.

Link 1: StormReel.mov

Link2: StormReel.mov


Besides yourself, do you have a favourite Cinema 4D artist that you admire or are inspired by?

Well there are lots of good Cinema artists, in terms of who’s work I most look forward to seeing, it’s a toss up between Pupii and SquidInc.

Though to be honest I find inspiration everywhere, in the work of beginners and seasoned pro’s, and generally not really linked in with any particular tool. My real inspirations though are Matisse, Modigliani, Giacometti... The artists and places I grew up with when visiting Fondation Maeght, the Kruler Muller, Tate etc.


How did you and Paul Everett get the idea to start working together, to start The Third Party?
I had a little interactive cutting tool that Alberto Blassi had requested, at first I was going to give it away for free, so then I was just talking with Paul asking for a little help with it and he thought I was mad to give it away, so I suggested that if he wanted to help me fix it up then we could sell it and split the profit. Thus The Third Party and Mesh Surgery were born.


You are based in USA and Paul in Germany - how do you facilitate your working relationship? Do each of you work on a specific item or tool and then throw it in the mix, or do you have specified tasks/assignments within the workflow?
Both. We of course work on our own little projects, but when we have something that we think would interest the other we share it, and brainstorm where it could go. Then when working on a project, we each add our own idiosyncracies to the project, our own tools and additions, and then we buckle down, discuss what needs doing, and get it done.


The Third Party is already legendary in the Cinema 4D community and Mesh Surgery is a plugin that has literally revolutionized the workflow in Cinema 4D. How did The Third Party came up with the idea of Mesh Surgery?
Legendary? Haha, it’s a nice cozy community so I don’t quite think we’ve stolen the fire from the gods yet!

As stated before it started with a little simple interactive cutting tool that I made up on a user request. Then when Paul came on board he added Katana, then we both wanted mesh smoothing continuity compensation (Superflange) and from there it all grew as we each added new ideas to the mix, took a look at existing tools and saw how these things could be done interactively, fast and better, building up the tools we wanted and needed for our own projects.


The Third Party has so far released two plugins, Mesh Surgery and Storm Tracer. Can you give us any hints about what you have planned for the future? Will Mesh Surgery be updated for R9, for example? Any specific R9 features you see as possible areas for development?
We aim to update Mesh Surgery for R9. At this point in time we have a few pot-boilers, but we’ve not settled on anything specific as the next plugin.


List your 10 favourite C4D tools you couldn't do without and give a brief explanation why on each please.
Well... Not including my own:

  • SLA – It’s something you don’t really think about, but without it Cinema wouldn’t be half as useable for commercial projects.s
  • Sniper Pro – I use this all the time, both when developing new plugins, for instance Storm Tracer, and when lighting, a real time saver.
  • DiTools – Great fun, and useful stuff.
  • Jenna 2 – I’m always finding myself using a bit here a bit there with this, a mark of a great tool.
  • Advanded Render - Currently an underrated and misunderstood module, it’s core to a lot that I do.
  • BodyPaint – Can’t do UVing easily in Cinema without it (and hey it contains my old MaxUV tools too!)
  • Cellular Shader – A great implementation of a voronoi shader.
  • Fizz – Sometimes TP is too much hastle, David really made sure the inbuilt particles are far from obsolete with this plugin.
  • Thinking Particles – Sometimes cinema particles aren’t powerful enough, TP can handle many more particles.
  • Sketch & Toon – It’s just great fun to play with.


What features would you like to see added to future versions of Cinema 4D?
An improved timeline, this is the one big sticking point between me and Cinema.
Hardware rendering, or hardware accelerated rendering – This is the way of the future.
Opening up of the render engine for third party products, it would be great to be able to use for instance VRay with Cinema.
Node based Texture Tree editing, would save me some time coding shader plugins!


Given the time, what aspect of Cinema (and related modules) do you feel you'd like to learn/perfect next?
Not really an aspect of Cinema as I feel pretty comfortable with the program and it’s modules through and through. But I would like to improve my animation and specifically character animation and character rigging skills.


What Cinema 4D related forums/communities do you frequent/recommend?
CGTalk, it’s a good melting pot of many artists using many applications at many levels. The Third Party forums of course and Postforum. There are a few other good forums too, like eatpoo.


What advice would you give to someone thinking of learning/buying high end 3D software and the choices they could make?
Try out all the demos, go through their included tutorials, and see for yourself which application clicks the best with you, then get that one. Don’t bother asking on a forum which you should get, as you’ll never get a good answer. But... (and this is important) if you are looking to get a job later on in 3D CG then regardless of which one you buy for your own personal use and learning, also keep copies of the current PLEs’ and Experience CDs’ and use those to keep yourself up to date in what the industry is using. These apps aren’t always as enjoyable as the one that you use for personal and freelance projects, so you wont be as productive with them unless you’re being paid to be, but it will keep you employable without killing your personal passion (as picking and paying for the wrong app for your personal use can do).

Tell us something cool/interesting that you have done with Cinema!?
Well, I’ve got this couple of lesser known plugins... There’ve been a few interesting customers (and we’ll leave it at that!).


Tell us something funny!?
My mother in law... oh no, that’s not really suitable for polite company. There’s an Englishman, an Irishman and a Scotsman... Ah nah, that one neither... Ok... Hmm.... Alright, what about this? What’s the definition of “perfect pitch”? Throwing a viola into a dumpster without hitting the rim.


Any closing thoughts, comments or tips!?
If you trust in yourself... and believe in your dreams... and follow your star... you’ll still get beaten by people who spent their time working hard and learning things and weren’t so lazy ;)

On behalf of the Renderosity Cinema 4D community, we'd like to thank you for answering these questions and sharing your thoughts with us!