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The Cinema 4D Community Interview

3DKiwi's gallery

C4DCafe.com

Time for another Community Interview and our guest this time is Nigel "3DKiwi" Doyle, well-known profile all around the C4D scene. Read on to learn a bit more about turkeys, and what the future holds for C4DCafe.com!


Where are you from and where are you living today?
I live in Upper Hutt, a city of about 40,000, 30 minutes drive north of Wellington New Zealand. Born in Upper Hutt but I've moved around a bit throughout the North Island in my career as a Department Store Manager. I grew up in a small town called Pukerua Bay. One of my friends on and off through school was LOTR director Peter Jackson. With him as teenagers I developed an interest in special f/x and movies. Unfortunately we went our own separate ways following high school.

How old are you?
43

What can you see from where you sit now?
I've got a small office with my computer set up. Out of the window I can see my back yard and my childrens trampoline. On the wall I have a replica Wyatt Earp revolver and a raised relief map of the Grand Canyon area.

Coffee, tea or something stronger?
Powered by black coffee while I'm on the computer. I enjoy a good lager with my dinner. I gave up on spirits after a negative experience with a big bottle of rum when I was about 20.

What was your first ever interest/experience in 3D/CG?
I first got interested in 3D shortly after getting on the Internet in 1998 and seeing images made with Bryce around the place. At the time Bryce was beyond my pocket so I opted for a 3D program called Simply 3D 3 which was pretty hopeless although was great at making animated gifs that I used on my home page. Fortunately Computer Arts gave away Bryce 2 on the October 1998 magazine and I started doing a few Bryce tutorials and making still images. However at the time I was running a Pentium 166 so rendering was an overnight affair just for one frame. I tinkered occasionally with Bryce and upgraded to Bryce 4 but didn't really do much or progress very far. Things changed in 2001 when the company that I had worked for 13 years went bust and I was made redundant. I chose to have a sabbatical of 8 months off work while I decided what I want to do with myself and in this time I decided I wanted to really get into 3D. First thing I did was build a new computer with an Athlon 1200 CPU which at the time made a huge difference in rendering speed. Secondly I bought an outstanding book "Real World Bryce 4" by Susan Kitchens and worked my way through it. I found that I really enjoyed the animation section and ended up doing lots of fun little animated gifs, some of which are still in my Renderosity gallery. In 2002 it became apparent that Bryce was very limited with it's animating and modeling tools so I upgraded to trueSpace 5 . I was fortunate to win a few animation contests at the Caligari site and score myself a whole heap of software and eventually I ended up on the Beta testing team.

Do you use Cinema 4D as a hobby, for learning, or for pro work?
I'm just a hobbyist and still feel I have a long way to go. I'm just sorry that 3D wasn't around when I was leaving high school as I would have opted for a career in that or programming.

When and why did you decide to make Cinema your weapon of creative choice?
December 2003 I got CE6 on a computer magazine and couldn't believe how good an older version program was compared to my current 3D program. Below as I explain, I entered a trueSpace animation into a contest and won a copy of Bodypaint 2. I was so impressed with CE6 I asked Maxon if I could swap Bodypaint for the core version of 8.5 and they kindly agreed. A few months later I took the plunge and bought an XL bundle.

What other 3D software have you used/still use, and why?
I dabbled with Bryce 2 for a couple of years and upgraded to Bryce 4 in about 2001. I still use this occasionally to make a sky or background for my C4D scenes.

trueSpace 5, 6 and 6.6. I bought trueSpace 5 in 2002 and won ver 6 shortly after receiving it. I had a ball with trueSpace and eventually ended up on the beta test team. However I got to the point where what I wanted to do in trueSpace it just couldn't do or handle the scene size without falling over.

I'm running Animation Master 11. I bought this out of curiosity since no demo is available. Some of my favourite animations are made with Animation Master and I have Jeff Lew's (Killer Bean) Character Animation DVD which is just superb. However I've only played with it a couple of times. I'm having too much fun with the new toys in R9. The truth is, Animation Master is quite well regarded for its character animation tool set as it is more mature than Mocca, so I thought playing around with it may help me with my Mocca rigging and give me some ideas on the way rigs for humans and animals should be constructed.

Which Cinema 4D version do you use currently?
9.1 Studio Bundle.

Which platform do you use/prefer - Mac or PC?
PC.

Any particular reason for your platform choice?
About 13 years ago I was running an Amiga 500 and had to get a PC so that I could do some accounting and computer papers for a Business studies degree that I began doing by correspondence. Windows 3 had just been released but I was having to use Lotus 1-2-3 and Letter Perfect for dos. It's been a PC ever since. I've built my own since about 1998. I've also been known to play a few games. Before getting more into 3D I was hooked on the Wing Commander games and Transport Tycoon. Don't think I've seen many games for the Mac platform?

CRT or LCD and why?
CRT. Mainly because at the time I couldn't afford an LCD. I'm also a professional photographer so colour is important. However with recent big price reductions and image quality enhancements the next one will be an LCD. I'm running a Philips 19" at 1280 x 1024 and an old 14" at 800 x 600 to display pdf's / manuals ect. Occasionally I put the C4D timeline on the 2nd monitor. I use a HP laptop when I'm away from home in my job as a School and Sports team photographer.

Default scheme and layout or custom?
I run a number of slightly customized layouts. One each for modeling, animating, Mocca, Bodypaint 3D painting and lastly Bodypaint UV editing. For the tutorials I try and keep things to a standard layout so as not to confuse people and at a lower resolution. Occasionally I put the C4D timeline on the 2nd monitor.


What's your favourite model/image/animation you have ever created and why?
I hate to admit it but my favourite one was made with trueSpace however it won me a copy of Bodypaint 2 in December 2003. Maxon USA very kindly agreed to swap it for the core version of 8.5. The rest they say is history!!

Anyway, there was an animation contest at the 3DCommune site. First prize was an XL bundle and second and third were Bodypaint 2 stand alone. I'd been working on a plugin for trueSpace that generated animation from midi music data and had only just finished it when the contest began. I had 4 weeks to get the animation done from start to finish. I spent months of banging my head against a wall trying to follow the trueSpace SDK but after some help from a guy that did VC++ programming I came up with a rudimentary plugin. The theme for the contest was "Turkey shoot". Something to do with Thanks Giving it seems. You were provided with a turkey model to use in the scene. The rest was entirely up to entrants so long as the turkey was in there. I came up with an idea of "The Barn Comes Alive" where everything within a barn was animated and driven by a midi file. This was quite straight forward in practice although I had cut back on some things as trueSpace couldn't handle the file sizes I was coming up with of around 200mb. I'd never done character rigging or animation before so took a couple of day crash course and animated the turkey from about 20 poses in time to the music. For me this animation is my favourite so far. It proved my plugin worked and was to turn out to be a turning point for me with the decision to get Cinema 4D R8.5. I'd been playing with CE6 for a few weeks and was very impressed. Anyway here it is:

BCA.avi (14.5mb, divx)

Besides yourself, do you have a favourite Cinema 4D artist that you admire or are inspired by?
My main interest is in animation and while there are few very good C4D animations out there the ones that I really admire and have gained inspiration from are:

Wayne Lytle of Animusic fame - The first time I saw these midi driven animations I was just blown away. These have greatly inspired me and I've said to myself. That's what I want to do. I've got a long way to go to get anywhere near the level of Wayne but I did get a nice email from him once about one of my animations.

And Jeff Lew of Killer Bean fame - I just love what he did with a $299 3D program!

What made you decide to start your own forum driven website?
After moving up to C4D I was starting to miss the monthly animation contests that the Caligari site runs. I'd looked around the various C4D sites and forums and no where had anywhere much where you could post an animation or talk animation. My pal Crew Reynolds who also scored a copy of Bodypaint in the same contest as me had upgraded to C4D as well. He was missing the animation contests as well. The contests usually involved a bit of light hearted banter as well. Anyway we'd been discussing the lack of anywhere to post our animations when I jokingly said. "I've had this silly idea. You know, we should start our own site". A few emails back and forth and C4D Cafe was born

One of the wonderful things that makes me (and many others) a visitor to C4Dcafe.com, are your video tutorials, which are extremely useful to beginners and more advanced users alike - how do you see those progressing and evolving over time?
Mmmmm, I think a time will come when we've pretty much covered most of the basics that new tutorials will focus mainly on more advanced techniques. At the moment I'm trying to mix things up and cover things where I feel there is a need or what I'm currently interested in. However all it will take is Maxon to bring out a new version and I'll have to replace quite a few tutorials. Some of my first tutorials even after 11 months are looking a bit dated as they were recorded with 8.5, I've had to start updating or replacing them recently.

How do you get ideas for new tutorials? Do you just play around and say "Hey, this would make a great tutorial!"?
It's a mixture. Some come as a direct result of members asking for them. We survive by the generous donations of members. Where some of the members who have donated, have asked about something I've just put together one or I might regularly see questions about something in the forums. I travel away from home a lot and have a bit of down time in Motels without much to do so I get the laptop and manual out and often just pick a tool and swat up on it and play around modeling or animating. Often when I do this, something flashes in my head and I scrawl down notes for a tutorial for when I get back home. Once I got up to speed with R9 I decided to go through some of the new and enhanced tools. At the same time we were working on a review on R9 and wanted to tie in the review to some tool specific videos.

You know, I never set out to make many tutorials. Crew and I just thought we needed some way to attract a bit of traffic to our site. After doing a few I found this was a great way for me to learn the program as well as I really had to swat up on things.

You generously provide the current tutorials for free, do you think you will ever decide to charge for them or others in the future?
Hopefully not. However I'm working on a CD of Bodypaint tutorials "Discovering Bodypaint 3D R2 with 3DKiwi". Around 5 - 6 hours worth and targeted at those new to Bodypaint and those finding it hard going. I'll be selling these from my on-line shop.

We're fortunate that enough generous members have contributed to our donation scheme that we can continue to have tutorials available for free for the foreseeable future. We ceratainly chew through a massive amount of bandwidth.

Where do you see C4DCafe.com in say 3 years, what is the future holding for the site?
Good question. I never in my wildest dreams expected us to have around 7000 signed up members in the 12 months since we opened our doors on 1 May 2004. I think what I would like to see is a continuation of the free tutorials along with some more affordable video tutorials on CD. I'm keen to do a Mocca rigging series of video tutorials. I'm very conscious of the pricing of tutorials and not pricing them beyond the means of most people. At the moment we're having some T-shirts printed. If that goes well, we'll look at other merchandise.

We're adding a still image gallery soon and we'll be hosting the images. I'd like to get to the point where the site has more paid advertising that we can offer some reasonable prizes and have regular contests for stills and animations.

List your 10 favourite C4D tools you couldn't do without and give a brief explanation why on each please.
Boy that's a tough question!!

  • XPresso - I take my hat off to the persons responsible for XPresso. So damn useful and dare I say it, easy to use.
  • BodyPaint - I'm using this more and more and had a lot of fun painting displacement maps and using sub polygon displacement to generate real height.
  • Simbiont plugin and shaders - some beautiful textures.
  • Mocca - I use the Posemixer a lot in my animations.
  • I like the 1-9 hotkeys. Really good when you have a tool selected and just want move something without deselecting the tool. I also use the space bar a lot to toggle the last selected tool with the current.

Am I allowed to mention hardware? [Yes, you are.]

2 things really help with Cinema 4D and Bodypaint and thats my Microsoft office keyboard. It has a big wheel on the left hand side and this much easier to use for zooming than using the mouse wheel. The other is my Wacom Intuos 3 tablet. Only just got it but it makes a huge difference to painting in Bodypaint

  • That's 7. Some of the new or enhanced tools in R9 work damn well. The Matrix extrude tool was good before but now that that we have real time updating it's so good to use.
  • I think instances are great. Say you have tank treads. Just use the duplicate tool in R9 to make duplicates / instances around a spline. The duplicate tool like Matrix extrude is so much better now in R9.
  • And lastly the IK tool plugin. Allows you to easily set up angle constraints for IK tags. A pain to do manually.

What features would you like to see added to future versions of Cinema 4D?
The timeline needs a bit of work. I'd like to see the ability or option to collapse the 3 axes back down to 1 like it was in version 7. Copying and pasting keyframes and sequences would be greatly enhanced if you could input a whole list of frame numbers in a comma separated list in one go.

Mocca - Maxon have made great strides with bones and rigging but some tools like Claude Bonet and the bone mirror tool are clunky to use. Some form of preliminary vertex weighting would be a big help. I believe there's a commercial plugin for the weighting but this should be built in. Motion blending. While it's great that we've got it now in R9, it's still not a patch on blending that Motion Builder has. Selecting controllers needs to be more visual. Again Motion Builder does this a lot better.

Dynamics needs a major overhaul. I almost think there needs to be 2 levels. A basic drag and drop range of tools and then the more advanced stuff. You should be able to drag a preset of rubber on to a sphere and a collider tag on to a plane and then press play and the ball bounces like a real rubber ball. Things are too complex for beginners at the moment.

Given the time, what aspect of Cinema (and related modules) do you feel you'd like to learn/perfect next?
I've still to get down and dirty with Mocca rigging. I know the basics but there's lots of advanced stuff I've yet to explore. I wouldn't mind playing around with dynamics more as I used to have lots of fun in trueSpace with it.

What Cinema 4D related forums/communities do you frequent/recommend?
Renderosity naturally plus of course my own C4D Cafe. The still gallery at Renderosity is the one I recommend to people who are contemplating buying C4D and want to see some samples. I pop into CG Talk now and again but here and C4D Cafe are my 2 main haunts. Not enough hours in the day for any more!!

What advice would you give to someone thinking of learning/buying high end 3D software and the choices they could make?
Download the demos and manuals and give each a go for a few days. Try a few tutorials and see which you prefer. Another important one is hang out in the various forums and see what sort of support and comments people are making. Look out for free tutorials as well. Watch any video ones. If everyone is complaining about bugs and crashing you know you're going to be in for a rough ride. Thirdly check out the galleries, stills and animation.

Tell us something cool/interesting that you have done with Cinema!?
Well I'm just a keen hobbyist and still learning the ropes. However I've modeled a clock from some plans for a real working wooden clock in a number of applications. I've got a CNC milling machine and are slowly using the exported object meshes to make the real thing. Here's the C4D version and an link to animation showing the whole process:

3DKiwiClock.wmv (5.5mb, wmv format - right-click and "Save target as...")

Tell us something funny!?
I'm told that I do a very good "Mr Bean" voice!!

Any closing thoughts, comments or tips!?
I guess you're never too old to have fun learning and doing 3D. For me, half the enjoyment of modeling and animating is being involved with on-line communites like Renderosity and C4d Cafe and interacting with other people who share my enthusiasm for 3D.


On behalf of the Renderosity Cinema 4D community, we'd like to thank you for answering these questions, and sharing your thoughts with us!
Thank you!